At some point in the 80’s, someone at a game company called TSR noticed that there were more players than game masters. They came up with a hypothesis: If you make books for players instead of game masters, you can sell more books. That seems obvious but it turns out that this is not a very good long term strategy.
The first game book that was largely for players that I can think of is Unearthed Arcana. There were probably others that I am ignorant about. UA’s big selling point for players was the new classes and rules for weapon specializations. There are old timey DMs who still hate on that book.
During the 90’s, Player’s Options books and the Complete Fighter/Thief/Wizard books were popular. White Wolf did the same thing. They published clan books for Vampire, tribe books for Werewolf, and tradition books for Mage. Each…
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