GM’s Guide: Intrigue Campaigns

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Intrigue Campaigns

An intrigue campaign revolves around a web of relationships within a council (which can be a king’s court, or a senate, or a college of cardinals, or any other group of a relatively small number of very powerful people). This council has de facto (if not de jure) control over an organization much too powerful for the party to influence directly, the generic example being a king and his council having control over a kingdom that commands armies and resources much greater than the party could possibly contend with. The king technically has final say over everything, but he doesn’t want to upset his powerful dukes or alienate his vital ministers, or he might find himself the target of a coup or even just commanding a lame duck court that performs all tasks ineptly because they despise the person they work for and cannot be fired. As…

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