The Kickstarter for Domains at War launched yesterday, and my fellow Autarch Greg Tito recommended it on Facebook by saying «Domains at War is probably the most versatile fantasy wargame I’ve played.»
Versatility is an important feature to have in something you’re going to use in a RPG campaign, because of what S. John Ross said
may be the most unique feature of RPGs: tactical infinity. In Chess, the White Queen can’t sweet-talk a Black Knight into leaving her be; in Squad Leader, a group of soldiers can’t sneak through an occupied village dressed as nuns. In an RPG, you really can try anything you can think of, and that’s a feature that thrives on anarchy.
Game systems cope better with this infinite possibility than stand-alone games. One of the first things the original D&D set tells you is that you should have several other games on hand before you…
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