Whirling Blade

2nd-level transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a melee weapon you are proficient with)
Duration: Instantaneous
You throw your weapon, using your magic to guide it to your chosen targets and back to your hand. You can make 3 attacks with your weapon, striking creatures you can see within range. You can strike a target more than once.
For each attack with your weapon, make a ranged spell attack. On a successful attack, your weapon deals damage as normal plus an additional 1d8 damage of the same type as your weapon. Your weapon returns to your outstretched hand once all this spell’s attacks are completed.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the additional damage dealt by your weapon increases by 1d8 for each slot level above 2nd.

Blood Storm

5th-level necromancy
Casting Time: 1 action
Range: Touch
Components: V, S, M (the corpse of a creature that died no more than 1 minute ago)
Duration: Instantaneous
With a touch and a few arcane words, you rip the lifeblood from a freshly fallen foe, forming it into a torrent of crystallized blood that slices through those around you.
All creatures within 20-feet of you must make a Dexterity saving throw. On a failed save they suffer 10d6 magical slashing damage, or half as much on a successful one.
The effect of this spell is so unnerving that any living, intelligent creature within 60 feet that can see the spell’s effect must make a Wisdom saving throw or be frightened until the end of their next turn.
Undead or constructs automatically succeed on their Wisdom saving throw.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d6 for each slot level above 5th.